Freeeeeeeeeeeeesh nuclear waste!
Or, more discussion of Fresh Fish.
I played it again Friday night, with my cousin and then a second game with my cousin and my uncle. My cousin won the first game and I won the second (or maybe the other way around? I can’t even remember) which just shows how much prior experience helps. It is one of those learn-as-you-go games. I have some ideas on how to better lay out my stores, but I’m but not entirely sure how much they will work.
I am much better at road placement now. It’s getting somewhere towards natural. It’s really crucial, though: if you build somewhere you can’t, it looks like the game would be ruined. (Note: we play the “if we missed an expropriation and noticed it after you bid so you can no longer place it where you intended, the turn gets restarted” version.) It’s best, though, to officially look for expropriations after every turn.
It’s still a lot of fun. I’m entirely taken with it. You need serious spatial reasoning skills, though. The games are remarkably short, mostly because there’s no point in taking 5 minutes for a turn because the endgame is, as far as I can tell, totally unpredictable at the beginning.