“Fresh Fish”
Friday, November 21st, 2003Oh, I liked this game. A lot. (More, I think, than the other people.)
It’s very cognitive; there’s no trading-type interaction. There are auctions, but it’s just an auction, not a trade.
The point of the game is to minimise your road lengths. I have no clue how to make the roads do what I want, though. I can sometimes figure out how to screw other people, but not ensure I’m safe.The real problem is the beginning of the game. I can work the end game out well, but by then most of the pieces are set. And I can’t, from the beginning, tell what will be a good placement and what won’t. None of us could figure it out.
The games are very fast — less than an hour.
The first game we took the suggestion of hiding all the factories in the corner. This made placements more obvious and roads much easier — it was difficult to see why road placement would be a problem. (I tied for second place with 6 points. Leftover money was crucial in both games.) The second game we put the 3 factories away from corners. It is almost impossible to predict where the road will come out of something that’s in the middle of the board. Which means that even if you’re on the corner of one, you can be 8 road tiles away.
The odd thing about this game is that the road tiles go in the weirdest places sometimes. You need to put one floating around in the middle of the board because otherwise you’d split the board, or . . . we were actually quite good about that — we didn’t always catch them immediately, but before we ever built on one.
The first factory goes for a lot, the next bunch go for around 3, and the last are free. I had *8* points freed up from extra money — this is important. (It brought me from 14 to a winning 6 in the second game.)
It’s quite a different kind of game. It’s much more strategy and less luck. It also requires some kind of puzzle skills, so you can figure out what places to expropriate adn turn into roads. It’s a logic puzzle kind of thing, I think — you must enjoy that for the game to be even a little worthwhile. But I was totally taken with it. Part of it is just figuring out *what* the strategy for it is. (No clue. None of us can even imagine.)
I really enjoyed the game — more than Settlers of Catan. I am, however, a minority there. Everyone liked it.
It’s not an expensive game, though, and you can play it with 2 people (I don’t know how well that would work), which is a big plus. I would suggest it, just for something that will be nothing like what you’ve seen before.